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Accessibility and acceptance of responsive virtual human technology as a survey interviewer training tool.

, , , and . Comput. Hum. Behav., 22 (3): 412-426 (2006)

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Accessibility and acceptance of responsive virtual human technology as a survey interviewer training tool., , , and . Comput. Hum. Behav., 22 (3): 412-426 (2006)Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement., , and . HCI (11), volume 8520 of Lecture Notes in Computer Science, page 319-327. Springer, (2014)Usability and Acceptability Studies of Conversational Virtual Human Technology., , , , , , , , , and 4 other author(s). SIGDIAL Workshop, page 1-8. The Association for Computer Linguistics, (2004)