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Towards universal kinect interface for fighting games., , , and . GCCE, page 332-333. IEEE, (2015)Towards ergonomie exergaming., and . GCCE, page 1-2. IEEE, (2016)Virtual reality system for fire evacuation training in a 3D virtual world., , , and . GCCE, page 1-2. IEEE, (2016)Runner: A 2D platform game for physical health promotion., , , and . SoftwareX, (2019)Encourage Players to Smile While Playing Games Bring More Enjoyment., , , and . CoG, page 690-693. IEEE, (2020)Rap-Style Commentary Generation in an Audience Participation Fighting Game., , , , , and . GEM, page 1-4. IEEE, (2022)Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks., , , , and . GCCE, page 564-565. IEEE, (2020)Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation., , , and . GCCE, page 947-948. IEEE, (2019)JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images., , , and . CoG, page 344-350. IEEE, (2020)Rap-Style Comment Generation to Entertain Game Live Streaming., , , , , and . CoG, page 706-707. IEEE, (2020)