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MAAY: A Self-Adaptive Peer Network for Efficient Document Search., , and . PDPTA, page 864-870. CSREA Press, (2003)Divereal: a social virtual world without rooms., and . NetGames, page 46-48. IEEE, (2017)PULSE, a Flexible P2P Live Streaming System., , and . INFOCOM, IEEE, (2006)OneSim: Scaling Second Life with Kiwano., and . MMVE@MMSys, page 8:1-8:2. ACM, (2014)Toward a Peer-to-Peer Shared Virtual Reality., and . ICDCS Workshops, page 695-700. IEEE Computer Society, (2002)Manycraft: Scaling Minecraft to Millions., , and . NetGames, page 1:1-1:6. IEEE/ACM, (2013)Formal Description of OSI Management Information Structure as a Prerequisite for Formal Specifications of TMN Interfaces., and . IS&N, volume 851 of Lecture Notes in Computer Science, page 433-442. Springer, (1994)PULSE: An Adaptive, Incentive-Based, Unstructured P2P Live Streaming System., , , and . IEEE Trans. Multim., 9 (8): 1645-1660 (2007)An Extension of GDMO for Formalizing Managed Objects Behaviour.. FORTE, volume 43 of IFIP Conference Proceedings, page 201-217. Chapman & Hall, (1995)Manycraft: Massively Distributed Minecraft., , and . NetGames, page 17:1-17:3. IEEE/ACM, (2013)