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Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking.

, and . ICAT-EGVE, page 109-116. Eurographics Association, (2015)

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PlayMancer: A European Serious Gaming 3D Environment., , , , , , , and . EHST, page 51-59. INSTICC Press, (2008)Design of a Health Monitoring Toy for Children., , , and . IDC, page 58-67. ACM, (2016)SmartCopter: Enabling autonomous flight in indoor environments with a smartphone as on-board processing unit., , , and . Int. J. Pervasive Comput. Commun., 10 (1): 92-114 (2014)Mathematics and geometry education with collaborative augmented reality., and . SIGGRAPH Abstracts and Applications, page 37-41. ACM, (2002)Point cloud to BIM registration for robot localization and Augmented Reality., , , and . ISMAR Adjunct, page 77-84. IEEE, (2022)AR Record&Replay: situated compositing of video content in mobile augmented reality., , , , and . OZCHI, page 318-326. ACM, (2012)A Hybrid Sound Model for 3D Audio Games with Real Walking., , and . CASA, page 189-192. ACM, (2016)Stiffness Simulation with Haptic Feedback Using Robotic Gripper and Paper Origami as End-Effector., , , , , , , and . VR Workshops, page 48-53. IEEE, (2024)3D building reconstruction and thermal mapping in fire brigade operations., , , and . VR, page 1-2. IEEE Computer Society, (2013)Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People., , and . VR, page 588-596. IEEE, (2021)