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Другие публикации лиц с тем же именем

Can Online Games Survive Longer?, , и . HCI (2), том 10272 из Lecture Notes in Computer Science, стр. 45-53. Springer, (2017)Hardware Acceleration of Sampling Algorithms in Sample and Aggregate Graph Neural Networks., , , и . CoRR, (2022)Gamification in Mobile Application Development Education., , и . HCI (30), том 11595 из Lecture Notes in Computer Science, стр. 404-413. Springer, (2019)Efficient Message Passing Architecture for GCN Training on HBM-based FPGAs with Orthogonal Topology On-Chip Networks., , , , , и . FPGA, стр. 187. ACM, (2024)EN-TensorCore: Advancing TensorCores Performance through Encoder-Based Methodology., , , , , и . CoRR, (2024)Personalize Mobile Game Interface Design., и . HCI (47), том 14730 из Lecture Notes in Computer Science, стр. 22-31. Springer, (2024)How to Extend Life Cycle of an Online Game?, , и . HCI (3), том 10903 из Lecture Notes in Computer Science, стр. 503-512. Springer, (2018)