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Evaluating the appropriateness of the BPMN 2.0 standard for modeling service choreographies: using an extended quality framework.

, , , and . Softw. Syst. Model., 15 (1): 219-255 (2016)

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APACHES: Human-Centered and Project-Based Methods in Higher Education., , , , , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 683-687. Springer, (2019)Approche de gestion des processus basée sur les jeux., , , and . Ingénierie des Systèmes d Inf., 16 (1): 33-59 (2011)Supervising Distant Simulation-Based Practical Work: environment and experimentation, , , , and . Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)Effects of Course, Gender, and Remediation on both Success Rate and Realism of Undergraduates on Pre-requisites Testing., , and . EC-TEL, volume 13450 of Lecture Notes in Computer Science, page 88-101. Springer, (2022)Tracking Epistemic Interactions from Online Game-Based Learning., and . WCCE, volume 685 of IFIP Advances in Information and Communication Technology, page 298-308. Springer, (2022)Cocoon, un système de recommandation sensible au contexte: analyse de la valeur par une étude qualitative., , , and . Erog'IA, page 211-218. ACM, (2010)THEDRE's Framework: Empowering PhD Candidates to Efficiently Implement Design-Based Research., , and . Educ. Inf. Technol., 27 (7): 9563-9586 (2022)Development of Actionable Insights for Regulating Students' Collaborative Writing of Scientific Texts., , , , and . EC-TEL, volume 13450 of Lecture Notes in Computer Science, page 534-541. Springer, (2022)Proposal of Indicators for Measuring Collaborative Writing in a Digital Learning Environment., , , , and . CSEDU (2), page 495-502. SCITEPRESS, (2023)Emotional facial expression interface: effects of displayed facial designs., , , and . Erog'IA, page 37-43. ACM, (2010)