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Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.

, , , , , , , , , , , , , , and . EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 805-813. (2016)

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Texts, Illustrations, and Physical Objects: The Case of Ancient Shipbuilding Treatises., , and . ECDL, volume 4675 of Lecture Notes in Computer Science, page 198-209. Springer, (2007)Clustering over the Cultural Heritage Linked Open Dataset: Xlendi Shipwreck., , , , , and . SW4CH@ESWC, volume 2094 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE., , , , , , , , , and 5 other author(s). EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 805-813. (2016)Image Modification Modeled as a Storytelling Process., , and . TPDL, volume 14241 of Lecture Notes in Computer Science, page 295-302. Springer, (2023)A multilingual approach to technical manuscripts: 16th and 17th-century Portuguese shipbuilding treatises., , and . JCDL, page 413-414. ACM, (2007)Cultural Heritage Resources Profiling: Ontology-based Approach., , , , , , , , , and . WWW (Companion Volume), page 1489-1496. ACM, (2018)Computer Graphics for Archaeology., and . Visual Computing for Cultural Heritage, Springer, (2020)The Nautical Archaeology Digital Library., , , and . ECDL, volume 4172 of Lecture Notes in Computer Science, page 544-547. Springer, (2006)Using an ontology and a multilingual glossary for enhancing the nautical archaeology digital library., , and . JCDL, page 259-262. ACM, (2010)Multiresolution Motif Discovery in Time Series., and . SDM, page 665-676. SIAM, (2010)