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Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO., , , and . CHI PLAY, page 619-624. ACM, (2015)Designing Seamless Mobile Augmented Reality Location Based Game Interfaces., , , and . MoMM, page 412. ACM, (2013)Barter: A Technology Strategy for Local Wealth Generation., , , and . IT Prof., 16 (3): 28-34 (2014)From the board to the streets: a case study of Local Property Trader., , , , , and . Trans. Digit. Games Res. Assoc., (2014)Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming., , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 317-336. Springer, (2023)StreetGamez: A Moving Projector Platform for Projected Street Games., , , and . CHI PLAY, page 589-594. ACM, (2015)Creating a playful experience to encourage participation in the meta-narrative of conference discussions., and . MindTrek, page 263-266. ACM, (2012)Mobile phones as second screen for TV, enabling inter-audience interaction., and . Advances in Computer Entertainment Technology, page 73. ACM, (2011)Participatory Game Design to Engage a Digitally Excluded Community., , and . DiGRA Conference, Digital Games Research Association, (2011)Co-designing a physical to digital experience for an onboarding and blended learning platform., , , , , and . IDC, page 660-665. ACM, (2016)