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Time to Reminisce and Die: Representing Old Age in Art Games.

, , and . DiGRA Conference, Digital Games Research Association, (2015)

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Introducing Accessibility for Blind Users to Sighted Computer Science Students - The Aesthetics of Tools, Pursuits, and Characters., and . CSEDU (3), page 21-29. SciTePress, (2014)Citizen science, gallaxies and tropes: Knowledge creation in impromptu crowd science movements.. RoEduNet, page 1-6. IEEE, (2016)Big Data, Old Users, Personal Worlds: A Survey of Challenges and Resistance to Big Data Analytics in the EU., , and . CSCS, page 175-181. IEEE, (2017)Quantification in Alt.CHI open review: liking and ticking on a likert scale., , and . CHI Extended Abstracts, page 793-804. ACM, (2014)Perils of digital intimacy. A classification framework for privacy, security, and safety risks on dating apps., and . CSCS, page 457-462. IEEE, (2021)Idealized Self-Presentation through Al Avatars. A Case Study of Lensa Al., and . CSCS, page 426-430. IEEE, (2023)Technological Imagination for Accessible Design: Invoking Blind Users for Sighted Computer Science Students., and . CSEDU (Selected Papers), volume 510 of Communications in Computer and Information Science, page 328-340. Springer, (2014)Impromptu Crowd Science and the Mystery of the Bechdel-Wallace Test Movement., , and . CHI Extended Abstracts, page 487-500. ACM, (2016)The Emerging Social Status of Generative AI: Vocabularies of AI Competence in Public Discourse., , , and . CSCS, page 391-398. IEEE, (2023)Learning through Massively Co-Authored Biographies: Making Sense of Steve Jobs on Wikipedia through Delegated Voice., and . CSCS, page 590-596. IEEE, (2013)