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Persuading older adults to socialize and exercise through ambient games.

, , , , and . PervasiveHealth, page 215-218. IEEE, (2012)

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Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention., , , , , , and . Pers. Ubiquitous Comput., 25 (2): 375-390 (2021)Design considerations to support therapy for children with learning and language disabilities., , , and . MexIHC, page 5-8. ACM, (2016)Are Android Smartphones Ready to Locally Execute Intelligent Algorithms?, , , and . MICAI (2), volume 10062 of Lecture Notes in Computer Science, page 15-25. Springer, (2016)Technology learning and use among older adults with late-life vision impairments., , and . Univers. Access Inf. Soc., 16 (3): 699-711 (2017)Persuading older adults to socialize and exercise through ambient games., , , , and . PervasiveHealth, page 215-218. IEEE, (2012)Vulnerability, Sharing, and Privacy: Analyzing Art Therapy for Older Adults with Dementia., , , and . CSCW, page 1570-1581. ACM, (2016)An Ambient Casual Game to Promote Socialization and Active Ageing., , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 75-88. Springer, (2014)Aligning intergenerational communication patterns and rhythms in the age of social media., , , , , and . ChileCHI, page 66-71. ACM, (2013)Ambient Displays for Integrating Older Adults into Social Networking Sites., , and . CRIWG, volume 6257 of Lecture Notes in Computer Science, page 321-336. Springer, (2010)A social cloud-based tool to deal with time and media mismatch of intergenerational family communication., , , , , and . Future Gener. Comput. Syst., (2015)