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Evolving controllers for simulated car racing, and . CoRR, (2006)Procedural Content Generation via Machine Learning (PCGML)., , , , , , , and . CoRR, (2017)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Deep Reinforcement Learning and Games Guest Editorial., , and . IEEE Comput. Intell. Mag., 14 (3): 7 (2019)The 2010 IEEE Conference on Computational Intelligence and Games Report Society Briefs., and . IEEE Comput. Intell. Mag., 6 (2): 10-14 (2011)Evolving models of player decision making: Personas versus clones., , , and . Entertain. Comput., (2016)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)Search-Based Procedural Content Generation: A Taxonomy and Survey., , , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 172-186 (2011)Guest Editorial: Procedural Content Generation in Games., , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 169-171 (2011)A Panorama of Artificial and Computational Intelligence in Games., and . IEEE Trans. Comput. Intell. AI Games, 7 (4): 317-335 (2015)