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Optic flow and geometric field of view in a driving simulator display.

, , , and . Displays, 28 (3): 145-149 (2007)

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"Interactive" - a user friendly simulation language., and . WSC, page 481-496. ACM, (1983)Communications and Decisions of Autonomous Vehicles in Virtual Environments., , , and . Int. J. Virtual Real., 9 (2): 53-61 (2010)Human Factors Issues in Virtual Environments: A Review of the Literature., , and . Presence Teleoperators Virtual Environ., 7 (4): 327-351 (1998)A framework for modeling human-like driving behaviors for autonomous vehicles in driving simulators., and . Agents, page 286-291. ACM, (2001)Optical flow, geometric field of view, and requested vehicle velocity., , , and . SIGGRAPH Research Posters, page 189. ACM, (2006)Virtual Reality and Driving: The Road To Better Assessment For Cognitively Impaired Populations., and . Presence Teleoperators Virtual Environ., 10 (4): 431-439 (2001)Optic flow and geometric field of view in a driving simulator display., , , and . Displays, 28 (3): 145-149 (2007)On integration of interface design methods: Can debates be resolved?, , , and . Interact. Comput., 18 (4): 709-722 (2006)Use of splines in creating flexible virtual environments., and . SIGGRAPH Research Posters, page 148. ACM, (2006)Implementation and Generation of a Correlated Terrain Database for Driving Simulation., and . CCCT (1), page 96-101. The International Institute of Informatics and Systemics (IIIS), (2004)