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The Usable Intersection of PC Graphics and NTSC Video Recording., , and . IEEE Computer Graphics and Applications, 7 (10): 50-58 (1987)The Coming Defenestration: Immersive Environments Without Windows., , and . IEEE Multim., 3 (4): 6-9 (1996)Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure., , , , , , , and . IEEE Computer Graphics and Applications, 30 (3): 71-83 (2010)Passing an Enhanced Turing Test - Interacting with Lifelike Computer Representations of Specific Individuals., , , , , , , , , and 3 other author(s). J. Intell. Syst., 22 (4): 365-415 (2013)Securing Collaborative Work in Wide-band Display Environments., , , , , , , , , and 2 other author(s). CIC, page 26-34. IEEE, (2021)Cyber-commons: merging real and virtual worlds., and . Commun. ACM, 51 (1): 82-85 (2008)StarLight: Next-Generation Communication Services, Exchanges, and Global Facilities., , and . Advances in Computers, (2010)Visualization: Expanding Scientific and Engineering Research Opportunities., , and . Computer, 22 (8): 12-25 (1989)Special section: iGrid 2005: The Global Lambda Integrated Facility., , , and . Future Gener. Comput. Syst., 22 (8): 849-851 (2006)Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools., , , , , , , , , and 3 other author(s). Comput. Sci. Eng., 25 (2): 50-56 (March 2023)