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Keeping it Real: Using Real-World Problems to Teach AI to Diverse Audiences., , , , , , and . AI Mag., 38 (2): 35-47 (2017)Learning Adversary Behavior in Security Games: A PAC Model Perspective., , and . AAMAS, page 214-222. ACM, (2016)Making the Most of Our Regrets: Regret-Based Solutions to Handle Payoff Uncertainty and Elicitation in Green Security Games., , , , , , , , , and 1 other author(s). GameSec, volume 9406 of Lecture Notes in Computer Science, page 170-191. Springer, (2015)From the Lab to the Classroom and Beyond: Extending a Game-Based Research Platform for Teaching AI to Diverse Audiences., , , , , , and . AAAI, page 4107-4112. AAAI Press, (2016)VIOLA: Video Labeling Application for Security Domains., , , , , , , and . GameSec, volume 10575 of Lecture Notes in Computer Science, page 377-396. Springer, (2017)Keeping Pace with Criminals: An Extended Study of Designing Patrol Allocation against Adaptive Opportunistic Criminals., , , , , , and . Games, 7 (3): 15 (2016)Robust Protection of Fisheries with COmPASS., , , , , and . AAAI, page 2978-2983. AAAI Press, (2014)Classification of Cellular Automata Rules Based on Their Properties, , , , , , , , and . CoRR, (2009)Building THINC: user incentivization and meeting rescheduling for energy savings., , , , and . AAMAS, page 925-932. IFAAMAS/ACM, (2014)Comparing human behavior models in repeated Stackelberg security games: An extended study., , , , , and . Artif. Intell., (2016)