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Birds in Boots: Learning to Play Angry Birds with Policy-Guided Search.

, , and . AIIDE, page 74-81. AAAI Press, (2021)

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Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games., and . CoRR, (2017)The First microRTS Artificial Intelligence Competition., , , , and . AI Mag., 39 (1): 75-83 (2018)Iterative Budgeted Exponential Search., , , , and . IJCAI, page 1249-1257. ijcai.org, (2019)Procedural Generation of Initial States of Sokoban., , and . IJCAI, page 4651-4657. ijcai.org, (2019)Memory-Efficient Tree Size Prediction for Depth-First Search in Graphical Models., , and . CP, volume 8656 of Lecture Notes in Computer Science, page 481-496. Springer, (2014)Nested-Greedy Search for Adversarial Real-Time Games., , and . AIIDE, page 67-73. AAAI Press, (2018)Learning Curricula for Humans: An Empirical Study with Puzzles from The Witness., , , , , and . IJCAI, page 3877-3883. ijcai.org, (2022)Feature Selection as State-Space Search: An Empirical Study in Clustering Problems., and . SOCS, page 191-195. AAAI Press, (2015)Stratified sampling for even workload partitioning applied to single source shortest path algorithm., , and . CASCON, page 80-89. IBM / ACM, (2015)Personalization in Human-AI Teams: Improving the Compatibility-Accuracy Tradeoff., , , and . CoRR, (2020)