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A user's interface project for the Infralife system videoconference module., , , и . CLIHC, стр. 227-230. ACM, (2003)Littlebits Versus Makey Makey with Scratch: An User Perception for Tangible User Interfaces., и . HCI (48), том 1293 из Communications in Computer and Information Science, стр. 109-115. Springer, (2020)Evaluation of a Head-Tracking Pointing Device for Users with Motor Disabilities., , , , , и . PETRA, стр. 156-162. ACM, (2017)Tangible Interfaces: An Analysis of User Experience Using the AR Sandbox Project., , , , и . IHC, стр. 65:1-65:4. ACM, (2017)Designing and Developing Architectures to Tangible User Interfaces: A "Softwareless" Approach., и . HCI (34), том 1033 из Communications in Computer and Information Science, стр. 469-475. Springer, (2019)ATHUS: A Generic Framework for Game Development on Ginga Middleware., , и . SBGames, стр. 89-96. IEEE Computer Society, (2010)Understanding the Accessibility Barriers Faced by Learners with Visual Impairments in Computer Programming., , и . IHC, стр. 65:1-65:11. ACM, (2023)Incorporating 3D technologies to the Brazilian DTV standard: a study of integration strategies based on middleware ginga., , , и . EuroITV, стр. 251-258. ACM, (2010)Experiência de uso de dispositivos convergentes na TV digital brasileira: um estudo de caso baseado no ginga., , и . IHC, стр. 272-275. Brazilian Computer Society / ACM, (2013)The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops., , и . IHC, стр. 63:1-63:12. ACM, (2023)