Author of the publication

Extensible Immersive Virtual Environments for Large Tiled Video Walls.

, , , and . VISIGRAPP (1: GRAPP), page 323-330. SciTePress, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Modeling and Verification of the Worth-One-Minute Security Protocols., , , , and . ITASEC, volume 2597 of CEUR Workshop Proceedings, page 24-35. CEUR-WS.org, (2020)Introducing a flexible rewarding platform for mobile crowd-sensing applications., , , and . PerCom Workshops, page 728-733. IEEE Computer Society, (2018)Code Hunting Games: A Mixed Reality Multiplayer Treasure Hunt Through a Conversational Interface., , , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 189-200. Springer, (2017)"Worth one minute": An anonymous rewarding platform for crowd-sensing systems., , , and . J. Commun. Networks, 21 (5): 509-520 (2019)Go to Chapter X to Explore Interactive Narrative on Smart Assistants., and . CONVERSATIONS, volume 12604 of Lecture Notes in Computer Science, page 145-157. Springer, (2020)Gamification for crowdsourced data collection in mobile usability field studies., , and . CHItaly, page 23:1-23:10. ACM, (2017)Demo: Mobile Crowdsensing of Road Surface Roughness., , , , , , , , , and . MobiSys, page 439. ACM, (2015)Adapting a Conversational Text Generator for Online Chatbot Messaging., , and . INSCI Workshops, volume 11551 of Lecture Notes in Computer Science, page 87-99. Springer, (2018)Standing Balance Assessment by Measurement of Body Center of Gravity Using Smartphones., , , , and . IEEE Access, (2020)Large-Scale Assessment of Mobile Crowdsensed Data: A Case Study., , and . IEEE Access, (2022)