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MONAD: a flexible architecture for multi-agent control., , , , and . AAMAS, page 449-456. ACM, (2003)On the complexity of schedule control problems for knockout tournaments., , and . AAMAS (1), page 225-232. IFAAMAS, (2009)Knockout tournament design : a computational approach.. Stanford University, USA, (2010)Optimal seeding in knockout tournaments., and . AAMAS, page 1579-1580. IFAAMAS, (2010)Addressing cold-start problem in recommendation systems., , , and . ICUIMC, page 208-211. ACM, (2008)A general criterion and an algorithmic framework for learning in multi-agent systems., , and . Mach. Learn., 67 (1-2): 45-76 (2007)High-Level Behavior Programming., and . AAMAS, page 1384-1385. IEEE Computer Society, (2004)Fair Seeding in Knockout Tournaments., and . ACM TIST, 3 (1): 9:1-9:17 (2011)Learning against multiple opponents., , and . AAMAS, page 752-759. ACM, (2006)Autonomous behaviors for interactive vehicle animations., , and . Symposium on Computer Animation, page 9-18. The Eurographics Association, (2004)