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Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation., , and . CHI, page 675. ACM, (2019)A Generalized Platform for the Specification, Valuation, and Brokering of Heterogeneous Resources in Electronic Markets., and . E-Commerce Agents, volume 2033 of Lecture Notes in Computer Science, page 7-24. Springer, (2001)ARPiano Efficient Music Learning Using Augmented Reality., , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 3-17. Springer, (2018)Smile Catcher: Can Game Design Lead to Positive Social Interactions?, and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 211-218. Springer, (2016)Agents That Buy and Sell., , and . Commun. ACM, 42 (3): 81-91 (1999)Challenger: A Multi-agent System for Distributed Resource Allocation., , and . Agents, page 323-331. ACM, (1997)Morphology Extension Kit: A Modular Robotic Platform for Customizable and Physically Capable Wearables., , , , , and . CHI Extended Abstracts, page 397-400. ACM, (2017)Serendipitous Language Learning in Mixed Reality., , , , , and . CHI Extended Abstracts, page 2172-2179. ACM, (2017)Intelligent sticky notes that can be searched, located and can send reminders and messages., and . IUI, page 425-426. ACM, (2008)Fluxa: Body Movements as a Social Display., , , , and . UIST (Adjunct Volume), page 155-157. ACM, (2016)