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Acceptability of notifications delivered to older adults by technology-based assisted living services.

, , , and . Univers. Access Inf. Soc., 19 (3): 675-683 (2020)

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How visual background motion and task difficulty modulate players' performance in a shooting task., , and . Displays, (2015)Player-video game interaction: A systematic review of current concepts., , , and . Comput. Hum. Behav., (2015)Low-level visual features of video game interfaces and player expertise.. IHM, page 126-133. ACM, (2016)Investigating memory constraints on recall of options in interactive voice response system messages., , , , and . Behav. Inf. Technol., 32 (2): 106-116 (2013)Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games., , and . Hum. Factors, 53 (2): 103-117 (2011)Influence of head-up displays' characteristics on user experience in video games., and . Int. J. Hum. Comput. Stud., (2016)Influence of visual background complexity and task difficulty on action video game players' performance., and . Entertain. Comput., (2022)Acceptability of notifications delivered to older adults by technology-based assisted living services., , , and . Univers. Access Inf. Soc., 19 (3): 675-683 (2020)Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach., , , and . ASSETS, page 43-50. ACM, (2014)Towards context-aware assistive applications for aging in place via real-life-proof activity detection., , , and . J. Ambient Intell. Smart Environ., 10 (6): 445-459 (2018)