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Persuade Oscar, the Grouch: A Design Approach for a Persuasive Gamified Smart Waste App.

, , , and . HICSS, page 7333-7342. ScholarSpace, (2024)

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Wissensmanagement mit Topic Maps in kollaborativen Umgebungen -- Identifikation, Explikation und Visualisierung von semantischen Netzwerken in organisationalen Ged�chtnissen. Universität Paderborn, (2006)Connect Me! Antecedents and Impact of Social Connectedness in Enterprise Social Software., , , and . Business & Information Systems Engineering, 57 (3): 181-196 (2015)Effektive Designentscheidungen durch Benchmarking von Informationssystemen., , and . Wirtschaftsinformatik Manag., 4 (2): 58-61 (2012)Nutzenpotenziale, Erfolgsfaktoren und Leistungsindikatoren von Social Software für das organisationale Wissensmanagement, and . HMD - Praxis der Wirtschaftsinformatik, (December 2006)Caring about Employees' Health@Work - Understanding Health Beliefs and the Use of Digital Health Interventions., , and . ECIS, (2023)Needs for Speed - Categorizing commuter types in the context of smart mobility systems., , , and . ECIS, (2021)Der Einsatz problembasierten Lernens im Blended-Learning-Studienmodell zur Erhöhung der Lernaktivität., , , and . HMD Prax. Wirtsch., 58 (6): 1420-1431 (2021)IKMS2011 - 3rd Workshop on Integrated Knowledge Management Systems., , and . Wissensmanagement, volume P-182 of LNI, page 227-230. GI, (2011)Ambidexterity Through the Lens of Conventions? A Qualitative Study on Personal Virtual Assistants., , , and . Wirtschaftsinformatik, AISeL, (2022)Persuade Oscar, the Grouch: A Design Approach for a Persuasive Gamified Smart Waste App., , , and . HICSS, page 7333-7342. ScholarSpace, (2024)