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From Stress to Success: Leveraging the Online Experience for Information Systems Students.

. Commun. Assoc. Inf. Syst., (2021)

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Gaming the system: The effects of social capital as a resource for virtual team members., , and . Inf. Manag., 57 (6): 103239 (2020)Unveiling the Continuum of Intended and Unintended Consequences: Exploring Social Media's Impact on the Connections Made by Individuals who Self-Identify as Lesbian, Gay, Bisexual and/or Queer (LGBQ)., and . IJVCSN, 5 (3): 1-15 (2013)From Stress to Success: Leveraging the Online Experience for Information Systems Students.. Commun. Assoc. Inf. Syst., (2021)Using Online Gaming Experience to Expand the Digital Workforce Talent Pool., , , and . MIS Q. Executive, 17 (4): 8 (2018)Teaching Case: Read to Win: Using the Game-based System Design Framework to Gamify a Summer Reading Program., and . Commun. Assoc. Inf. Syst., (2024)It's All Fun and Games Until Someone Gets a Real Job!: From Online Gaming to Valuable Employees., , and . ICIS, Association for Information Systems, (2017)Deconstructing the Online Grooming of Youth: Toward Improved Information Systems for Detection of Online Sexual Predators., and . ICIS, Association for Information Systems, (2014)Exposing patterns of adult solicitor behaviour: towards a theory of control within the cybersexual abuse of youth., and . Eur. J. Inf. Syst., 30 (6): 591-622 (2021)When Students are Players: Toward a Theory ofStudent-Centric Edu-Gamification Systems.. J. Inf. Syst. Educ., 32 (1): 53-64 (2021)Teaching Case: Integrating Systems at We Build Stuff: Analysis and Design Case., and . J. Inf. Syst. Educ., 32 (4): 244-248 (2021)