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Projected interfaces: enabling serendipitous interaction with smart tangible objects.

, and . TEI, page 385-392. ACM, (2009)

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Nutzung von Kontext in ubiquitaeren Informationssystemen, and . it+ ti-Informationstechnik und technische Informatik, Sonderheft “Ubiquitous Computing-der allgegenwärtige Computer”, 42 (2): 83--90 (2001)Location and Navigation Support for Emergency Responders: A Survey., and . IEEE Pervasive Comput., 9 (1): 38-47 (2010)Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments., , , , , and . VR, page 474-483. IEEE, (2019)Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality., , , , and . CHI, page 1-13. ACM, (2020)Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay., and . CHI PLAY, page 625-637. ACM, (2019)SaccadeMachine: software for analyzing saccade tests (anti-saccade and pro-saccade)., , , , and . ETRA, page 72:1-72:8. ACM, (2019)Gaze + pinch interaction in virtual reality., , , and . SUI, page 99-108. ACM, (2017)Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input., , , , , and . CHI, page 253:1-253:14. ACM, (2023)Comparing indirect and direct touch in a stereoscopic interaction task., and . 3DUI, page 105-108. IEEE Computer Society, (2015)