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Investigating Feedback Types in JupyterLab for Programming Novices.

, and . DELFI, volume P-338 of LNI, page 19. Gesellschaft für Informatik e.V., (2023)

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A Usability Evaluation of a Blended MOOC Environment: An Experimental Case Study, , , and . International review of research in open and distance learning, (2015)A HackIt Framework for Security Education in Computer Science - Raising Awareness in Secondary School and at University with a Challenge-based Learning Environment., , , and . CSEDU, page 242-245. SciTePress, (2013)Video annotation and analytics in CourseMapper., , , , , , and . Smart Learn. Environ., 3 (1): 10 (2016)Mobile barrierefreie Lernanwendungen in der Bauindustrie., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)A Modular Training System for Education in the WWW Environment., , and . WWW (Fall), page 239-249. ACM, (1995)Behind the Screens: The Security & Privacy Advice Landscape of Children in Grades 5 & 6., , , and . WiPSCE, page 20:1-20:2. ACM, (2023)Vergleich von Papierklausuren und elektronischen Prüfungen., and . GI-Jahrestagung, volume P-275 of LNI, page 307-318. GI, (2017)Topic Maps zur Realisierung von Ontologien im Kontext der Vision des Semantic Web., and . GI Jahrestagung, volume P-19 of LNI, page 141-145. GI, (2002)Offene Entwicklung nachhaltiger Bildungstechnologien., , , , and . DeLFI Workshops, page 227-229. Gesellschaft für Informatik e.V., (2022)Mit der Lupe unterwegs - eine spiel-basierte Lernanwendung zu Sicherheit im Internet., , , and . DeLFI, volume P-297 of LNI, page 315-316. Gesellschaft für Informatik e.V., (2019)