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Virtual Community Support Officers: Community Policing in the Digital Space.

, , , and . CW, page 121-124. IEEE, (2020)

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The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games., , , and . SGAI Conf., page 345-357. Springer, (2015)Benchmarking Grammar-Based Genetic Programming Algorithms., , and . SGAI Conf., page 135-148. Springer, (2014)Berry Eaters: Learning Color Concepts with Template Based Evolution., , and . ALIFE, page 473-480. MIT Press, (2014)A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback., , and . CGVC, page 35-43. Eurographics Association, (2019)Optimising Underwater Environments for Mobile VR., and . CGVC, page 19-25. Eurographics Association, (2019)Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games., , and . CW, page 71-78. IEEE, (2020)Simulating ethical behaviour in virtual characters.. Bangor University, Wales, UK, (2016)British Library, EThOS.Evaluating Models for Virtual Forestry Generation and Tree Placement in Games., , and . CGVC, page 65-73. Eurographics Association, (2019)Virtual Community Support Officers: Community Policing in the Digital Space., , , and . CW, page 121-124. IEEE, (2020)Virtual Forestry Generation: Evaluating Models for Tree Placement in Games., , and . Computers, 9 (1): 20 (2020)