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Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies.

, , and . HCI (28), volume 373 of Communications in Computer and Information Science, page 31-35. Springer, (2013)

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Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks.. HCI (18), volume 9186 of Lecture Notes in Computer Science, page 447-457. Springer, (2015)Wearable Networks, Creating Hybrid Spaces with Soft Circuits., and . HCI (9), volume 8518 of Lecture Notes in Computer Science, page 435-445. Springer, (2014)Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies., , and . HCI (28), volume 373 of Communications in Computer and Information Science, page 31-35. Springer, (2013)The BIOdress: A Body-worn Interface for Environmental Embodiment., , , , and . TEI, page 627-634. ACM, (2016)From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel., and . HCI (11), volume 8520 of Lecture Notes in Computer Science, page 253-260. Springer, (2014)