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Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes., and . Graphics Interface, page 209-216. ACM, (2016)Bendtroller: : An Exploration of In-Game Action Mappings with a Deformable Game Controller., and . CHI, page 1447-1458. ACM, (2017)Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops., , , and . ITS, page 11-20. ACM, (2011)Designing a passive brain computer interface using real time classification of functional near-infrared spectroscopy., , and . Int. J. Auton. Adapt. Commun. Syst., 6 (1): 26-44 (2013)Co-designing new keyboard and mouse solutions with people living with motor impairments., , , and . ASSETS, page 98:1-98:7. ACM, (2023)Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment., and . ASSETS, page 435-437. ACM, (2018)Reality-based interaction: a framework for post-WIMP interfaces., , , , , , and . CHI, page 201-210. ACM, (2008)Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy., , , , , , and . CHI, page 2185-2194. ACM, (2009)Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD., , , , and . SUI, page 13:1-13:12. ACM, (2023)A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning Outcomes., , , , and . WCCCE, page 2:1-2:6. ACM, (2023)