Author of the publication

Estimation of Wrist Force/torque for Robot Gripper using Neural Network.

, , and . ROBIO, page 1450-1453. IEEE Computer Society, (2006)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students., , , and . EDUCON, page 1087-1092. IEEE, (2019)Ubiquitous Computing Technologies in Education., , and . Methods and Applications for Advancing Distance Education Technologies, IGI Global, (2009)Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning.. J. Comput. Assist. Learn., 34 (3): 315-323 (2018)A Systematic Approach for Learner Group Composition Utilizing U-Learning Portfolio., and . J. Educ. Technol. Soc., 14 (3): 102-117 (2011)A learning log analysis of an English-reading e-book system combined with a guidance mechanism.. Interact. Learn. Environ., 24 (8): 1938-1956 (2016)Facilitating comprehension of non-native English speakers during lectures in English with STR-texts., , and . J. Comput. Assist. Learn., 34 (1): 94-104 (2018)Exploring Student Discussion Topics in STEAM Hands-On Collaborative Activity., , , , and . ICITL, volume 13449 of Lecture Notes in Computer Science, page 13-21. Springer, (2022)Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project., , , and . ICWL, volume 9412 of Lecture Notes in Computer Science, page 218-227. Springer, (2015)The Study of Creativity, Creativity Style, Creativity Climate Applying Creativity Learning Strategies - An Example of Engineering Education., , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 490-499. Springer, (2018)Enhancing students' botanical learning by using augmented reality., , , and . Universal Access in the Information Society, 18 (2): 231-241 (2019)