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Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191).

, , , , and . Dagstuhl Reports, 2 (5): 43-70 (2012)

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Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors.. IWANN, volume 1240 of Lecture Notes in Computer Science, page 723-732. Springer, (1997)Exploiting Reflection in Object Oriented Genetic Programming.. EuroGP, volume 3003 of Lecture Notes in Computer Science, page 369-378. Springer, (2004)Game AI hyperparameter tuning in rinascimento., , and . GECCO (Companion), page 1742-1746. ACM, (2019)Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Ms Pac-Man versus Ghost Team CEC 2011 competition., and . IEEE Congress on Evolutionary Computation, page 70-77. IEEE, (2011)Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment., and . CIG, page 321-328. IEEE, (2011)Temporal difference learning with interpolated table value functions.. CIG, page 32-37. IEEE, (2009)Measuring interestingness of continuous game problems., and . CIG, page 1-8. IEEE, (2013)The WCCI 2008 Simulated Car Racing Competition, , , , , , , , and . Proceedings of the IEEE Symposium on Computational Intelligence and Games, (2008)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , and . 2019 IEEE Conference on Games (CoG), page 1--8. (August 2019)