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Deep learning and block Go., , , and . IJCNN, page 2698-2701. IEEE, (2017)Comparison Training for Computer Chinese Chess., , , and . CoRR, (2018)TAAI 2012 Computer Game Tournaments., , , and . J. Int. Comput. Games Assoc., 37 (1): 33-35 (2014)SHIGA Wins Chinese Chess Tournament., , and . J. Int. Comput. Games Assoc., 36 (3): 173-174 (2013)SHIGA Wins Chinese Chess Tournament., , , and . J. Int. Comput. Games Assoc., 35 (1): 53-54 (2012)Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games., , , , and . IEEE Access, (2023)An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess., , , and . J. Int. Comput. Games Assoc., 40 (2): 77-104 (2018)VeryLongCat won the Mahjong tournament., , and . J. Int. Comput. Games Assoc., 44 (3): 103-107 (2022)CLAP_CDC wins Chinese dark chess tournament., and . J. Int. Comput. Games Assoc., 44 (3): 114-118 (2022)Merging Metrics of Special Rules in Chinese Chess Endgame Databases., , and . TAAI, page 1-6. IEEE, (2019)