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A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning., , , , и . ICEC, том 9353 из Lecture Notes in Computer Science, стр. 3-16. Springer, (2015)Big Data Visualization for Occupational Health and Security Problem in Oil and Gas Industry., , , и . HCI (4), том 9172 из Lecture Notes in Computer Science, стр. 46-54. Springer, (2015)Evaluating and Customizing User Interaction in an Adaptive Game Controller., , , , , , и . HCI (20), том 9188 из Lecture Notes in Computer Science, стр. 315-326. Springer, (2015)Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games., , , и . HCI (7), том 9737 из Lecture Notes in Computer Science, стр. 194-203. Springer, (2016)A mixed path tracing and NeRF approach for optimizing rendering in XR Displays., , , и . SVR, стр. 123-130. ACM, (2023)Applying Design Thinking for Prototyping a Game Controller., , , , , и . ICEC, том 11112 из Lecture Notes in Computer Science, стр. 16-27. Springer, (2018)Designing smooth connections between worlds.. CHI Extended Abstracts, стр. 1043-1044. ACM, (2004)Augmented vision for medical applications., , и . SAC, стр. 1415-1419. ACM, (2008)Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse., , , , , , , , и . SVR, стр. 183-193. ACM, (2023)FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD., , , , , и . ICEC-JCSG, том 11863 из Lecture Notes in Computer Science, стр. 70-84. Springer, (2019)