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Physical Playlist: Bringing Back the Mix-Tape.

, , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 72-78. Springer, (2015)

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Physical Playlist: Bringing Back the Mix-Tape., , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 72-78. Springer, (2015)Ghosts in the Smart Home., , and . Conference on Designing Interactive Systems (Companion Volume), page 465-468. ACM, (2020)Mobilising Monopoly: Game design, place and social values., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography., , , and . CHI Extended Abstracts, page 1383-1388. ACM, (2016)Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions., , , and . BCS HCI, BCS, (2016)What Do Audiences Want from a Public Art Gallery in the Digital Age?, , , and . EVA, page 137-143. BCS, (2019)Designing Seamless Mobile Augmented Reality Location Based Game Interfaces., , , and . MoMM, page 412. ACM, (2013)Active Parks: 'Phygital' urban games for sedentary and older people., , , and . GFHEU, page 140-143. Springer, (2014)From the board to the streets: a case study of Local Property Trader., , , , , and . Trans. Digit. Games Res. Assoc., (2014)Anxiety and Autism: Towards Personalized Digital Health., , , , , , and . CHI, page 1270-1281. ACM, (2016)