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Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment.

, , and . ISAGA, volume 13622 of Lecture Notes in Computer Science, page 22-35. Springer International Publishing, (2022)

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Towards a Virtual Reality Math Game for Learning In Schools - A User Study., and . VR Workshops, page 808-809. IEEE, (2022)Virtual Reality Games for Children with ADHD in Formal Education., and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 211-220. Springer, (2021)Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game., , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 3-16. Springer, (2023)Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment., , and . ISAGA, volume 13622 of Lecture Notes in Computer Science, page 22-35. Springer International Publishing, (2022)