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Crowdsourced real-time captioning of sign language by deaf and hard-of-hearing people., , , , and . Int. J. Pervasive Comput. Commun., 13 (1): 2-25 (2017)A Study on Information Support for Deaf and Hard-of-Hearing People Using Sports Game Timeline., , , , , , , , and . SMC, page 2248-2253. IEEE, (2018)The Basic Study of Artificial Ecosystem Models Using Network-Type Assembly-Like Language, , , and . Late Breaking Papers at the Genetic and Evolutionary Computation Conference (GECCO-2002), page 412--418. New York, NY, AAAI, (July 2002)Complement of incomplete task results for real-time crowdsourcing interpretation., , , , , , and . IALP, page 359-362. IEEE, (2017)A Task Assignment Method Considering Inclusiveness and Activity Degree., , , , , and . IEEE BigData, page 3498-3503. IEEE, (2018)Diverse Sentiment Comparison of News Websites over Time., , , , and . KES-AMSTA, volume 7327 of Lecture Notes in Computer Science, page 434-443. Springer, (2012)Visually-Structured Written Notation Based on Sign Language for the Deaf and Hard-of-Hearing., , , and . CSEDU (2), page 543-549. SCITEPRESS, (2023)Group rotation management in real-time crowdsourcing., , , , , and . iiWAS, page 23-31. ACM, (2017)2D artificial life system using network-type assembly-like language: influence of change in environment with costs of instructions., and . Artif. Life Robotics, 13 (1): 199-202 (2008)Real-time captioning of sign language by groups of deaf and hard-of-hearing people., , , and . iiWAS, page 54-63. ACM, (2016)