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Medusa: a proximity-aware multi-touch tabletop., , , and . UIST, page 337-346. ACM, (2011)Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics., , , , , and . UIST, page 755-766. ACM, (2016)Chronicle: capture, exploration, and playback of document workflow histories., , and . UIST, page 143-152. ACM, (2010)A Mixed-Initiative Interface for Animating Static Pictures., , , , , and . UIST, page 649-661. ACM, (2018)Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops., , , , and . UIST, page 287-298. ACM, (2018)Video lens: rapid playback and exploration of large video collections and associated metadata., , and . UIST, page 541-550. ACM, (2014)Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes., , , and . ACM Trans. Comput. Hum. Interact., 26 (2): 10:1-10:43 (2019)Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3585-3595 (2022)Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality., , , and . VR, page 631-640. IEEE, (2023)Technology Transfer of HCI Research Innovations: Challenges and Opportunities., , , , , , and . CHI Extended Abstracts, page 823-828. ACM, (2015)