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Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents.

, , , , , and . Cyberpsychology Behav. Soc. Netw., 26 (10): 731-738 (October 2023)

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Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage., , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 608-619. Springer, (2015)Short-sighted ghosts. Psychological antecedents and consequences of ghosting others within emerging adults' romantic relationships and friendships., , and . Telematics Informatics, (May 2023)The COVID-19 infodemic at your fingertips. Reciprocal relationships between COVID-19 information FOMO, bedtime smartphone news engagement, and daytime tiredness over time., , , and . Comput. Hum. Behav., (2022)Digital gaming audiences: Awareness, without closeness., , and . Entertain. Comput., (2021)Breaking the Typecast? Moral Status and Trust in Robotic Moral Patients., , and . Robophilosophy, volume 366 of Frontiers in Artificial Intelligence and Applications, page 315-324. IOS Press, (2022)Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents., , , , , and . Cyberpsychology Behav. Soc. Netw., 26 (10): 731-738 (October 2023)Framing Effects on Judgments of Social Robots' (Im)Moral Behaviors., and . Frontiers Robotics AI, (2021)Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions., , , and . Comput. Hum. Behav., (2018)Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness., , , and . Behav. Inf. Technol., 41 (13): 2727-2744 (2022)A Kind Apart: The Limited Application of Human Race and Sex Stereotypes to a Humanoid Social Robot., and . Int. J. Soc. Robotics, 15 (11): 1949-1961 (November 2023)