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What have we learned?: a SIGCHI HCI & sustainability community workshop.

, , , , , , , and . CHI Extended Abstracts, page 143-146. ACM, (2014)

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Context and Consciousness: Activity Theory and Human-Computer Interaction, , , , , , , , , and 3 other author(s). The MIT Press, First edition, (November 1995)Book Review: User Interfaces for All: Concepts, Methods and Tools.. User Model. User-Adapt. Interact., 12 (4): 419-420 (2002)The Place of Face-To-Face Communication in Distributed Work, and . Distributed Work, MIT Press, (2002)Spiritual life and information technology., , , and . Commun. ACM, 44 (3): 82-83 (2001)A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh., , and . LIMITS, page 51-58. ACM, (2017)Twinkling Lights and Nested Loops: Distributed Problem Solving and Spreadsheet Development., and . Int. J. Man Mach. Stud., 34 (2): 161-184 (1991)Creating Presentation Slides: A Study of User Preferences for Task-Specific versus Generic Application Software., and . ACM Trans. Comput. Hum. Interact., 3 (1): 38-65 (1996)Beyond Bandwidth: Dimensions of Connection in Interpersonal Communication.. Comput. Support. Cooperative Work., 14 (2): 91-130 (2005)Governance in League of Legends: A hybrid system., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)The future of human labor: a look at manufacturing and war., and . SIGCAS Comput. Soc., 47 (4): 46-53 (2018)