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Electronic Blocks: Tangible Programming Elements for Preschoolers., и . INTERACT, стр. 496-503. IOS Press, (2001)Understanding engagement with tangible user interfaces.. OZCHI, том 287 из ACM International Conference Proceeding Series, стр. 331-334. ACM, (2008)The Internet of Playful Things., , , , , , и . CHI PLAY, стр. 821-826. ACM, (2015)Ethnography in the kindergarten: examining children's play experiences.. CHI, стр. 1225-1228. ACM, (2006)Understanding player threat responses in FPS games., , и . IE, стр. 32:1-32:3. ACM, (2013)Personality and player types in Fallout New Vegas., , и . Fun and Games, стр. 113-116. ACM, (2012)Player Choices, Game Endings and the Design of Moral Dilemmas in Games., , , и . CHI PLAY (Companion), стр. 627-636. ACM, (2018)Videogame reward types., , и . Gamification, стр. 103-106. ACM, (2013)My Little Robot: User Preferences in Game Agent Customization., , , и . CHI PLAY, стр. 461-471. ACM, (2020)Noise detectives: design implications for mobile learning., и . Int. J. Arts Technol., 5 (2/3/4): 177-198 (2012)