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VRComm: an end-to-end web system for real-time photorealistic social VR communication., , , , , , and . MMSys, page 65-79. ACM, (2021)Multi-sensor capture and network processing for virtual reality conferencing., , , , , , and . MMSys, page 316-319. ACM, (2019)Enabling Superior and Controllable Video Streaming QoE with 5G Network Orchestration., , , , , and . ICIN, page 124-129. IEEE, (2019)Remote Expert Assistance System for Mixed-HMD Clients over 5G Infrastructure., , , , , , , and . MMSys, page 318-322. ACM, (2023)Dynamic Edge Offloading for Real-time Video Processing Pipelines., , , , , , and . MMSP, page 1. IEEE, (2021)On Cross-Layer Optimization for Real-Time Remote Communication in 5G and Beyond., , , , , and . ICIN, page 37-41. IEEE, (2024)VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system., , , , and . MMSys, page 23-33. ACM, (2024)Representing the Virtual: Using AAS to Expose Digital Assets., , , and . SeDiT@ESWC, volume 3291 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)