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Quantitative Games with Interval Objectives.

, and . FSTTCS, volume 29 of LIPIcs, page 365-377. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2014)

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LIFO-search: A min-max theorem and a searching game for cycle-rank and tree-depth., , and . Discret. Appl. Math., 160 (15): 2089-2097 (2012)Reactive synthesis without regret., , and . Acta Informatica, 54 (1): 3-39 (2017)Minimizing Regret in Discounted-Sum Games., , and . CoRR, (2015)When is Metric Temporal Logic Expressively Complete?.. CSL, volume 23 of LIPIcs, page 380-394. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Patent literature project.. JASIS, 23 (5): 335 (1972)Accommodating Real User and Organisational Requirements in the Human Centered Design Process: A Case Study from the Mobile Phone Industry., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 758-764. Springer, (2009)Mean-payoff Games with Incomplete Information., , and . CoRR, (2013)Correction to: Reactive synthesis without regret., , and . Acta Informatica, 59 (5): 671 (2022)Complexity Bounds for Regular Games., and . MFCS, volume 3618 of Lecture Notes in Computer Science, page 495-506. Springer, (2005)Reactive Synthesis Without Regret., , and . CONCUR, volume 42 of LIPIcs, page 114-127. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2015)