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Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings.

, , , , , and . SVR, page 10-16. IEEE Computer Society, (2013)

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Recursive diameter prediction for calculating merchantable volume of Eucalyptus clones without previous knowledge of total tree height using artificial neural networks., , , , and . Appl. Soft Comput., 12 (8): 2030-2039 (2012)MazeVR: Immersion and Interaction Using Google Cardboard and Continuous Gesture Recognition on Smartwatches., , , , , and . Web3D, page 18:1-18:5. ACM, (2023)Where's Wally: A Gigapixel Image Study for Face Recognition in Crowds., , , , , , and . ISVC (2), volume 12510 of Lecture Notes in Computer Science, page 386-397. Springer, (2020)Artificial Neural Networks and BPPC Features for Detecting COVID-19 and Severity Level., , , , and . SMC, page 1822-1827. IEEE, (2022)Evolving Behaviors for an Interactive Cube-Based Artifact., , , and . AIIDE, page 81-87. AAAI Press, (2018)Ground Segmentation From Outdoor Environments in Rural Areas., , , , , , , and . CCECE, page 1-4. IEEE, (2019)Text input in Smartwatches Based Gestures Using Geometric Shape., , , , , , and . IHC, page 42:1-42:4. ACM, (2016)CBIR-ANR: A content-based image retrieval with accuracy noise reduction., , and . Softw. Impacts, (March 2023)Interaction with Smartwatches Using Gesture Recognition: A Systematic Literature Review., , , and . COMPSAC, page 1661-1666. IEEE, (2020)Disparity Refinement Through Grouping Areas and Support Weighted Windows., , , , , , and . CCECE, page 1-4. IEEE, (2018)