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Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games.

, , , , and . CEEC, page 65-68. IEEE, (2019)

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Why Governments aren't Gods and Gods aren't Governments.. First Monday, (2006)Coreference Annotation of an Arabic Corpus using a Virtual World Game., , , , , and . WANLP@EMNLP, page 388-393. Association for Computational Linguistics, (2022)LingoTowns: A Virtual World For Natural Language Annotation and Language Learning., , , , , , , and . CHI PLAY, page 57-62. ACM, (2022)Incremental Game Mechanics Applied to Text Annotation., , , , and . CHI PLAY, page 545-558. ACM, (2019)Information reconstruction: unpicking the GamifIR call for papers.. GamifIR@ECIR, page 1. ACM, (2014)Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games., , , , and . CEEC, page 65-68. IEEE, (2019)Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games., , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 269-288. Springer, (2022)Strategy Games: The Components of A Worthy Opponent., and . FDG, page 48:1-48:9. ACM, (2020)Hexboard: A generic game framework for turn-based strategy games., , and . CEEC, page 163-168. IEEE, (2018)Evaluating and modelling Hanabi-playing agents., , , , and . CEC, page 1382-1389. IEEE, (2017)