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Explorations for real-time point cloud rendering of natural scenes in virtual reality.

, , , , and . IC3D, page 1-7. IEEE, (2016)

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Depth Image-Based Rendering of Non-Lambertian Content in MPEG Immersive Video., , , , , and . IC3D, page 1-6. IEEE, (2021)A Device for Capturing Inward-Looking Spherical Light Fields., , , , and . IC3D, page 1-5. IEEE, (2020)Light Field Rendering for non-Lambertian Objects., , , and . SD&A, page 1-8. Society for Imaging Science and Technology, (2021)Explorations for real-time point cloud rendering of natural scenes in virtual reality., , , , and . IC3D, page 1-7. IEEE, (2016)Natural Scenes Datasets for Exploration In 6DOF Navigation., , , , and . IC3D, page 1-8. IEEE, (2018)Pattern-free Plenoptic 2.0 Camera Calibration., , , , and . MMSP, page 1-6. IEEE, (2022)Consistent Long Sequences Deep Faces., , and . IC3D, page 1-8. IEEE, (2019)Low-cost plenoptic camera with off-the-shelf components., , and . IC3D, page 1-7. IEEE, (2017)3D Tensor Display for Non-Lambertian Content., , , , , , and . VCIP, page 1-5. IEEE, (2022)Novel view synthesis in embedded virtual reality devices., , , and . ERVR, page 1-6. Society for Imaging Science and Technology, (2022)