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Dark patterns in the design of games.

, , and . FDG, page 39-46. Society for the Advancement of the Science of Digital Games, (2013)

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GFI: A Formal Approach to Narrative Design and Game Research., , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 133-148. Springer, (2020)Towards an Ontological Language for Game Analysis., , , , and . DiGRA Conference, (2005)Temporal Frames: A Unifying Framework for the Analysis of Game Temporality., and . DiGRA Conference, Digital Games Research Association, (2007)You Played That? Game Studies Meets Game Criticism., , , , and . DiGRA Conference, Digital Games Research Association, (2009)Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design., , and . AIIDE, page 10-17. AAAI Press, (2022)Finding Evidence of Metacognition through Content Analysis of an ePortfolio Community: Beyond Text, Across New Media., and . CSCL (2), page 189-192. International Society of the Learning Sciences, LuLu, Amazon, (2013)Pitch perfect or exploring pitching practices in industry and games education., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Cultural differences in game appreciation: A study of player game reviews., and . FDG, page 86-93. Society for the Advancement of the Science of Digital Games, (2013)Ethically Notable Videogames: Moral Dilemmas and Gameplay.. DiGRA Conference, Digital Games Research Association, (2009)The game ontology project: supporting learning while contributing authentically to game studies., and . ICLS (2), page 499-506. International Society of the Learning Sciences, (2008)