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Games and frames: A strange tale of qoe studies, , , и . Proceedings of the International Conference on Quality of Multimedia Experience, Lisbon, Portugal, (2016)Signaling Load and Tunnel Management in a 3G Core Network, , , , , и . 484. University of Wuerzburg, (сентября 2012)Exploratory Analysis of a GGSN’s PDP Context Signaling Load, , , и . Journal of Computer Networks and Communications, (февраля 2014)Four years experience: Making sensibility testbed work for SAS., , , и . SAS, стр. 1-6. IEEE, (2018)STEAM for non-novice STEM students with Digital Musical Instruments., , , и . Audio Mostly Conference, стр. 179-186. ACM, (2022)A Comprehensive End-to-End Lag Model for Online and Cloud Video Gaming, , и . Proc. 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016), (августа 2016)SerIoT: The Interface That Speaks Upgradeability By Default., и . IoT, стр. 66-73. ACM, (2023)Grätzelbot: Social Companion Technology for Community Building among University Freshmen., , и . CONVERSATIONS, том 12604 из Lecture Notes in Computer Science, стр. 114-128. Springer, (2020)Genetic Algorithms for Capacity Estimation in Pluralistic Spectrum Licensing Simulations., и . GECON, том 11819 из Lecture Notes in Computer Science, стр. 275-280. Springer, (2019)Analysis of web-based video delivery, , , и . 50th FITCE Congress - "ICT: Bridging an Ever Shifting Digital Divide", (августа 2011)