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Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations., , , , , , , , , and 1 other author(s). MIG, volume 5277 of Lecture Notes in Computer Science, page 23-32. Springer, (2008)Sounding liquids: Automatic sound synthesis from fluid simulation., , , , and . ACM Trans. Graph., 29 (3): 21:1-21:13 (2010)Auditory Perception of Geometry-Invariant Material Properties., , , and . IEEE Trans. Vis. Comput. Graph., 19 (4): 557-566 (2013)A High-Rate Extension to Soundstream., , , , and . WASPAA, page 1-5. IEEE, (2023)Tracing Analytic Ray Curves for Light and Sound Propagation in Non-linear Media., , and . CoRR, (2014)Tracing Analytic Ray Curves for Light and Sound Propagation in Non-Linear Media., , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2493-2506 (2016)Handling Background Noise in Neural Speech Generation., , , , , , , and . ACSSC, page 667-671. IEEE, (2020)Generative Speech Coding with Predictive Variance Regularization., , , , , , , and . ICASSP, page 6478-6482. IEEE, (2021)Synthesizing contact sounds between textured models., , and . VR, page 139-146. IEEE Computer Society, (2010)D-tech me: fabricating 3D figurines with personalized faces., , , , , and . SIGGRAPH Talks, page 36:1. ACM, (2013)