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A design of distributed brainstorming support tool with gamification elements.

, , and . KICSS, page 1-6. IEEE, (2016)

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Analysis of Eye Movements and Linguistic Boundaries in a Text for the Investigation of Japanese Reading Processes., , , and . IEICE Trans. Inf. Syst., 91-D (11): 2560-2567 (2008)How Different Cultures Affect Online Communication on Knowledge Sharing between the Thais and Chinese., and . HCI (19), volume 8528 of Lecture Notes in Computer Science, page 523-533. Springer, (2014)Development and Evaluation of an Emotional Chat System Using Sense of Touch., , , , and . KES (1), volume 3681 of Lecture Notes in Computer Science, page 1057-1063. Springer, (2005)RANTORE: A Strategic Exertainment System Using Location Information., , , and . KES, volume 22 of Procedia Computer Science, page 1210-1218. Elsevier, (2013)Promoting Cultural Learning: Effects of Cultural Knowledge on Text Chats between Japanese and Chinese Participants., , and . KES (3), volume 6883 of Lecture Notes in Computer Science, page 167-176. Springer, (2011)Effects of a Semantic Pamphlet for Pictogram Chat on Small Talk between Japanese and Chinese Speakers., , and . KICSS, page 73-80. IEEE, (2012)GUNGEN-GO: Real-Time Groupware Development Environment for a Hypermedia System., , and . KES, volume 2774 of Lecture Notes in Computer Science, page 779-785. Springer, (2003)Effects of Gamification on Electronic Brainstorming Systems., , and . CollabTech, volume 460 of Communications in Computer and Information Science, page 54-61. Springer, (2014)The Effects of Individual Differences in Two Persons on the Distributed and Cooperative KJ Method in an Anonymous Environment., and . KES (3), volume 6278 of Lecture Notes in Computer Science, page 464-472. Springer, (2010)Mind Mapping Training's Effects on Reading Ability: Detection Based on Eye Tracking Sensors., and . Sensors, 20 (16): 4422 (2020)