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Icons for Kids: Can Young Children Understand Graphical Representations of App Store Categories?, , , , и . Graphics Interface, стр. 163-166. ACM, (2016)Animal-inspired human-robot interaction: a robotic tail for communicating state., и . HRI, стр. 237-238. ACM, (2012)Style by demonstration for interactive robot motion., , , и . Conference on Designing Interactive Systems, стр. 592-601. ACM, (2012)A dog tail for communicating robotic states., и . HRI, стр. 417-418. IEEE/ACM, (2013)Teaching Robots Style: Designing and Evaluating Style-by-Demonstration for Interactive Robotic Locomotion., , и . Hum. Comput. Interact., 28 (5): 379-416 (2013)Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers., , , , и . JCSG, том 13476 из Lecture Notes in Computer Science, стр. 102-121. Springer, (2022)Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience., , и . Advances in Computer Entertainment, том 8253 из Lecture Notes in Computer Science, стр. 660-664. Springer, (2013)The Haptic Tabletop Puck: the video., , , , , и . ITS, стр. 2. ACM, (2009)Style by demonstration: teaching interactive movement style to robots., , , и . IUI, стр. 41-50. ACM, (2012)PaintBoard: prototyping interactive character behaviors by digitally painting storyboards., , и . HAI, стр. 315-322. ACM, (2014)