Author of the publication

Optimal Piecewise Linear Function Approximation for GPU-Based Applications.

, , , , and . IEEE Trans. Cybern., 46 (11): 2584-2595 (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies., , , and . ICCE, page 23-24. IEEE, (2013)Soccer line mark segmentation and classification with stochastic watershed transform., , and . Signal Process. Image Commun., (October 2023)Composition of Texture Atlases for 3D Mesh Multi-texturing., , , and . Eurographics Italian Chapter Conference, page 123-128. Eurographics, (2010)Textured splat-based point clouds for rendering in handheld devices., , , and . Web3D, page 227-230. ACM, (2015)Fast human pose estimation using 3D Zernike descriptors., and . Three-Dimensional Image Processing (3DIP) and Applications, volume 8290 of SPIE Proceedings, page 82900K. SPIE, (2012)Refined facial disparity maps for automatic creation of 3D avatars., , , and . Three-Dimensional Image Processing (3DIP) and Applications, volume 8290 of SPIE Proceedings, page 82900J. SPIE, (2012)Optimal Piecewise Linear Function Approximation for GPU-based Applications., , , , and . CoRR, (2015)Optimal Piecewise Linear Function Approximation for GPU-Based Applications., , , , and . IEEE Trans. Cybern., 46 (11): 2584-2595 (2016)Optimal Polygonal L1 Linearization and Fast Interpolation of Nonlinear Systems., , and . IEEE Trans. Circuits Syst. I Regul. Pap., 61-I (11): 3225-3234 (2014)Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks., , , , , , , , , and 2 other author(s). IEEE Trans. Broadcast., 68 (2): 439-450 (2022)