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Integrating parson's programming puzzles into a game-based mobile learning application., , and . Koli Calling, page 158-162. ACM, (2017)Mobile Digital Portfolio Extension., , , , and . WMTE, page 98-102. IEEE Computer Society, (2004)Imikode: A VR Game to Introduce OOP Concepts., , , , and . Koli Calling, page 27:1-27:2. ACM, (2019)FODEM: A Formative Method for Developing Digital Learning Environments in Sparse Learning Communities., and . ICALT, page 447-451. IEEE Computer Society, (2005)Towards Viable Technology for HIV/AIDS Education, , , and . IST-Africa 2009 Conference Proceedings, (2009)Mobile Technology for Record Keeping by Women Entrepreneurs in Tanzania: User Requirement Assessment., , , and . ICT4D (1), volume 551 of IFIP Advances in Information and Communication Technology, page 649-659. Springer, (2019)I-SLATE: designing a culturally relevant framework for authentic learning., , , and . Smart Learn. Environ., 4 (1): 9 (2017)Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy., , , , , and . IEEE Access, (2023)Identifying potential design features of a smart learning environment for programming education in Nigeria., , , and . Int. J. Learn. Technol., 14 (4): 331-354 (2019)Towards an ICT Framework for Providing Inclusive Learning Objects for Indigenous Learners., , , and . ICSLE, page 345-352. Springer, (2014)